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29th July 2010
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Home » Maximising Wireless Profit Program » 2008 » New Service & Revenue Opportunities » 

Driving Content Revenues - New Operator Strategies

September 2008 (35 pages)

Despite early failure to achieve forecasts that perhaps owed more to MNOs' needs (in anticipation of falling voice revenues) than a clear understanding of market potential and user requirements, mobile content has expanded rapidly since the days of the market being limited to premium SMS used to deliver ringtones and wallpapers. Improved technologies and delivery mechanisms such as GPRS, EDGE, 3G and HSDPA have meant that the range of content has been able to expand beyond personalisation and now includes most types of information and entertainment services available through other media such as the Internet and broadcast channels. In addition, mobile has a natural advantage in being able to target individuals or networks of individuals and deliver relevant services or advertising to them more effectively than any other channel. Many operators look to content as a key source of revenue growth, as revenues derived from basic service delivery and voice minutes continue to shrink. However, the lessons of the early days of mobile data are clear and MNOs need to develop a strategy that engages users and takes advantage of mobile USPs in order to drive new growth. This report looks at how the market has progressed since the earlier MMD reports Mobile Content: Pricing and Revenue Opportunities and Mobile Content: Market Development Strategies (both September 2004). The report quantifies the addressable market opportunity for mobile content, the new business models that could support new revenue streams and strategies that operators should consider adopting.

Price: EUR 2,500.00 / GBP 2,400.00

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Table of Contents
1OVERVIEW1
2INTRODUCTION2
2.1Background to the Report2
2.2Definitions3
2.3Report Content3
2.4Currency and Conversions4
3MNO CONTENT REVENUE GENERATORS5
3.1Transmission of Mobile Content5
3.2Usage of Mobile Content8
3.3Mobile Content Types8
3.3.1Mobile Music9
3.3.2Mobile Games9
3.3.3Mobile Video9
3.3.3.1Video Downloads10
3.3.3.2Real Time TV10
3.3.4Mobile Radio11
3.3.5Mobile Created Content11
3.3.6Music11
3.4Web 2.0 Social Networking Groups13
3.5Mobile Commerce Applications13
3.6Advertising14
4CHANNEL DEVELOPMENTS16
4.1Content Portals16
4.2Social Networks as a Channel16
4.3Retail Stores17
4.4Handset Manufacturers' Own Channels18
4.5Content Aggregators19
4.5.1Buongiorno19
4.5.2Jamba!/Jamster!20
5CONTENT REVENUE MODELS22
5.1Historical Context22
5.2Handset Manufacturers and MNOs22
5.3Advertising Revenue23
5.4Affiliate Marketing26
5.5Where's the Money?28
6STRATEGIES FOR REVENUE GROWTH30
6.1Partnering30
6.1.1iPhone30
6.1.2KDDI and Sony31
6.2Develop32
6.3Acquire32
7KEY FINDINGS33
7.1An Advertising-only Model is not Enough33
7.2Revenue Sharing Models are Embryonic33
7.3Successful Content Fits with Mobile's Strengths34
8RECOMMENDATIONS35